There are many paths for engaging with virtual reality and many questions regarding this technology. It is both challenging and rewarding. We are here to help. We can open doors, lay a foundation, and be a partner in your efforts. If you have questions or want to follow up on any of the suggestions below, please email Dr. Guynup
Review the LibGuide VR Software list
- Check out the titles you’d like to try and just drop in or make an appointment.
- You can ask Dr Guynup about other software in your field.
Schedule a Makerspace tour, VR Lab only tour, or a casual meet-up
- We can meet with you, your department, and/or your class.
- We can schedule a full Makerspace tour, or just grab a cup of coffee.
Create the “My subject + VR/AR” assignment
- Include VR / AR as a topic for a possible student paper or presentation.
- You can suggest (or require) students visit the VR lab.
- Students can meet with Dr. Guynup as well. (Group meetings preferred)
- Meet or email Dr. Guynup yourself to discuss trends and topics for focus.
Team Building for Student Groups and Departmental Faculty & Staff
- Build comical machines in Fantastic Contraption.
- Defuse a Bomb in Keep Talking and Explodes.
- Play Pictionary in Tiltbrush.
- Add music, then host an Art + Dance contest with Tiltbrush.
VR Creation - Make Something
- Drop in and model or paint stylish and fantastic objects in VR.
- Depending on design and software, these objects can be 3D printed.
- Ask your peers and online communities about VR/AR.
- What do they do? What would they love to do?
- If there’s new software needed, we can explore making a purchase.
Project, Paper, or Conference Presentation
- Beyond helping students, you can consider paths for career development.
- We can help support your effort to gain funding.
Take a Break & Play
- Tour a Gallery, Immerse yourself in Story, Tour Mount Everest, Travel into Space.
- Help Angry Birds, Fly as a Falcon over Paris, Swing a Beat Saber :)
Our equipment can be used in 303 King Library (VR Lab / Makerspace), set up in Study Rooms in the Library, or loaned out for Classroom use. Staff support for classroom use is dependent on their availability (just schedule ahead)
There are tools for training, worlds for exploring, story driven spaces, and platforms for socializing. There are works of art and tools for making art. Some software is robust, some software is not.
An open mind and willingness to explore is required.
Use Case - Individual Subject Exploration / Outside of Class
Some software offers an explorable story-like experience on a specific subject. Review the software yourself and consider class discussion questions to posit before and/or after the experience. Request equipment and software to be set up for students in a Study Room for 2+ days. Equipment is available beyond this, but taking steps to avoid a last minute rush is suggested.
- Example software - Monet’s Waterlily Obsession, Webb Telescope, Everest VR, I am a Man.
Use Case - Individual Tool Exploration / Outside of Class
There are tools in VR, some that allow for the creation of 3D visualizations of equations or organic molecules. Other tools are more design oriented and used for 3D painting, sculpting, and world building. Leverage VR tools to make abstract concepts and relationships in Math or Chemistry feel more real or ask students to create new virtual ideas.
- Example software - Nanome, Calcflow, Tiltbrush, Quill, Medium, Gravity Sketch
Use Case - Teacher Led, Guided Tour / In Class
Some software allows for amazing in class presentations - despite wearing a headset. You can also introduce software to your students and set them up for further exploration in teams or as individuals.
The ability to manipulate and then gesture at specific educational elements within VR is engaging to watch. The visual of a teacher literally touching molecules and positioning the scene in Nanome around them is a uniquely human experience. In Google Earth Street View, there’s a teacher using it to tour locations in South Africa related to a book on social justice, one that touched on architecture tours for theatre classes, and geologists for different land formations. On our campus a teacher is planning to use Google Earth to explore gentrification.
- Example Software - Nanome Chemistry, Calc Flow Mathematics, Google Earth, Adobe Medium VR Sculpting
Use Case - In Class VR Use
The number of headsets is limited to 6, students will need to share. Software and situations that support sharing is limited. Crafting exercises that require teamwork or conversation is recommended. Creative software such as Tiltbrush and Medium allows for groups of 2 or 3 to team build a scene, object or character. Google Earth with Street View allows students to journey to and discuss neighborhoods around the globe. Issues of culture, language, opportunity for development, are approachable. Games like Fantastic Contraption and Keep Talking and Nobody Explodes explore team building and creative problem solving.
- Example software Tiltbrush, Medium, Google Earth, Fantastic Contraption
Use Case - Teaching in VR
There are a number of free online multiuser VR social applications. Some specific subject matter applications such as Nanome, & the Medical Holodeck have built in multiuser functionality. Teaching classes in VR is possible, but aside from the specific subject applications, VR worlds for teaching are largely missing.
Small scale testing and exploration of teaching in VR is underway. Minor content creation is happening. Initial audiences are students in creative majors that, with experience, could develop educational content themselves. A long term goal is to create campus based job opportunities for students. If appropriate 3D models can be found and / or funding for student work is obtained, prototype spaces could be created for evaluation purposes. Custom interactivity is not truly possible in large part due to software limitations.
- Example software - VRChat, Neos VR, & Sansar
Use Case - Making 360 Video / Eye Tracking
We have 360 video cameras, Adobe Premiere for video editing, and do support minor application development in Unity. This means you can explore immersive storytelling and some minor interactivity as in how a narrative branches based on viewer choices.
360 video works are used across multiple subjects much like an immersive version of cinema. Any subject that you can capture on video could work. Sports visualization, health and caregiving, geology and natural environments, psychology and sociology, social justice, architecture, interior design, and more.
Non interactive 360 video works can be shared on YouTube and presented in simple Google Cardboard viewers. Unity based work can be shared in Google Cardboard, Vive, & Oculus products.
Use Case - Custom VR Application Development
We are not staffed as a design studio. Our role is largely to educate and to support faculty and student use of technology. Small projects are being planned to allow a student driven pipeline of innovative work. Beyond this, small prototype projects and proof of concept works may be possible.